Tag Archives: Tabletop Gaming

Game Master Toolkit: When There’s No Time to Plan

Game Mastery is hard.  It takes preparation and planning.  It comes with that whole added stress of trying to avoid creating a plot hole because you forgot something from three sessions ago and your players have memories like supercomputers all of a sudden.  Because of this, it’s much easier to take short cuts when you […]

Saving the Game from Party Imbalance

We have all faced this beast before.  The heroes line up to go on their adventure and everyone is proud of the hero that they’ve built.  Bill has built a character with a lot of cool tricks, Mike is excited because he’s going to be an awesome ninja, and then there’s Frank.  Frank has built […]

Turning the Gears: The Tinge of Death

I talk about games a lot and critique how well they’re designed, balanced, etc. but I’ve yet to put anything of my own design up to be critiqued by my readers.  This seems like a lousy way to do things because calling out other people for their work is easy, and it’s actually easier if […]

RPG Inquiry: Legion

Alright, I want to shift gears for a bit.  I’ve spent a lot of time talking about the video games that I played at MomoCON, and there’s still at least one more to talk about, but today I want to take the time to talk about one of the tabletop games that I demo’d as […]

Advice to Young Heroes: Getting into Tabletop Gaming

Those of us who have been in the tabletop gaming hobby for a long time are likely to forget the time that we spent as fresh-faced rookies.  This means that sometimes when we end up recruiting new players into the hobby we find ourselves skipping important steps or forgetting that they don’t have our existing […]

The Five RPG Player Archetypes

Last week I talked about the five types of game masters and how they behave.  I’m always writing from a game master perspective because that’s the role I seem to always find myself in, but it was nice to think about things from a player perspective for a while.  I realized that I kind of […]

The Five Major Game Master Archetypes

Every experienced RPG gamer is familiar with certain Game Master stereotypes: the killer GM who wants to win at D&D, and the railroader who gives the players no free will, for example.  I’m not here to talk about those specific behaviors, but rather more broad trends that I feel are very common among game masters. […]

Entry 16A: It’s a Kind of Magic

Alright, first off I want to apologize. I was going to do a segment about the alignment of canon characters. I’m not going to lie, the reason I didn’t is because it became tedious and also became just an example of how fluid the alignment system is Every time I thought about it more the […]

Entry 15b: Alignment and Mechanics

Warning:  This is part two of a multipart blog entry on alignment.  Please read Entry 15a before reading this one. This blog entry is all about the things that I believe alignment should and should not restrict from a gameplay perspective.  This refers to things like certain classes (in Dungeons and Dragons and Pathfinder, this […]