Tag Archives: Pathfinder

My Problem with Planes
(This article is about extraplanar adventures in roleplaying games, not flying machines.) “We’re about to hit the next story arc of our campaign,” I said to my players, visibly very excited, “Does anyone want to suggest a theme?” Now, for those of you who don’t know, this is a dangerous proposition. This is how you end up […]

Special Treasures: Alternate Rewards for Your Pathfinder Game
Remember your first magical item in an RPG? Maybe. Unless you’re like me and your first game was with an existing group and you bought all your gear out of the Dungeon Master’s Guide and it was all just a series of bonuses with a gold cost. After a point we get jaded with magical […]
Turning the Gears: Wrestling Heroes in Pathfinder
As some of you may have noticed I’m a fan of professional wrestling (or “Sports Entertainment” as the WWE calls it). I also enjoy playing bare-knuckle style fighters in my RPGs because I grew up watching Power Rangers and WMAC Masters (Basically Pro-Wrestling for karate nerds), and I fancy myself a bit of a scrapper […]
Turning the Gears: The Tinge of Death
I talk about games a lot and critique how well they’re designed, balanced, etc. but I’ve yet to put anything of my own design up to be critiqued by my readers. This seems like a lousy way to do things because calling out other people for their work is easy, and it’s actually easier if […]
What I Learned My First Time DMing: A Guest Article by Ran
DMing a game can be a rewarding and fulfilling experience. My first campaign had its ups and downs, but I learned a lot from it. I asked Trevor a while back if I could write a guest post on his blog about this experience, and he was all for it. So, here we go! First, […]
Talkin’ ‘bout Dragons Part 2
Last time on Talkin’ ‘bout Dragons we discussed a lot of the issues that come with trying to use dragons in your RPG adventures. Today I’m going to talk about ways to mitigate those issues and run really effective and fun encounters focused on dragons. In the interest of being able to be specific and […]
Talkin’ ‘bout Dragons Part 1
You know who I don’t think gets enough love? Well, you do if you read the title. I’ve been playing games like Dungeons and Dragons for nearly half of my life. Now while that statement comes with many implications, most of which are probably unfortunate, I say it to give you perspective when I point […]
The Five RPG Player Archetypes
Last week I talked about the five types of game masters and how they behave. I’m always writing from a game master perspective because that’s the role I seem to always find myself in, but it was nice to think about things from a player perspective for a while. I realized that I kind of […]
The Five Major Game Master Archetypes
Every experienced RPG gamer is familiar with certain Game Master stereotypes: the killer GM who wants to win at D&D, and the railroader who gives the players no free will, for example. I’m not here to talk about those specific behaviors, but rather more broad trends that I feel are very common among game masters. […]
Tabletop Tales: Love and Roleplaying
Tabletop Tales is another part of my attempt to create thematically connected segments on here. Rather than talk about mechanics, or worldbuilding, in this segment I’ll share some stories of games that I think are worth sharing with people. This one talks, in detail, about some of my successes at introducing romance into an RPG. […]