Tag Archives: Dungeons and Dragons

Reviewing Art & Arcana: A Visual History

I didn’t know what to expect when I got my copy of Art & Arcana. I guess I expected an art book, which A&A technically qualifies as, but it’s also a lot more than that. I want to call it a history book but even that, while technically accurate, doesn’t feel right. Art and Arcana […]

Breaking Down the Monstrous Water Races in D&D

The original idea for this article was to examine the different evil races, which I will probably still do, but I noticed that the Monster Manual has quite a few water-dwelling evil humanoids. A lot of them sort of blur together for me so I wanted to do a breakdown of each evil fishperson and […]

Five of D&D’s Most Bizarre Creatures (And How to Use Them)

When a game has as wide a range of monsters as Dungeons and Dragons, it’s inevitable that some enter common usage, and some are forgotten.  In the weird in-between area, though, there are the weird ones that are remembered and recognized for their strangeness but either go unused or get thrown in for giggles without […]

Five Awesome Creatures in the D&D Monster Manual and How to Use Them

The world’s oldest roleplaying game has had no shortage of amazing creatures throughout its history, from the terrifying Tarrasque to bizarre but brutal Behir.  Nonetheless, in any population there are those that stand above  the rest and monsters are no exception, so let’s look at the coolest monsters in the Dungeons and Dragons 5e Monster […]

Indie Game Examination: Children of Dust

Children of Dust is adventure module from PondStrider Games to be played in fifth edition Dungeons and Dragons set against the backdrop of the Deadworlds campaign setting, also by PondStrider Games.  It is an adventure designed to introduce a new party of level 3 adventurers to a setting in which the world has, through some […]

My Problem with Planes

(This article is about extraplanar adventures in roleplaying games, not flying machines.) “We’re about to hit the next story arc of our campaign,” I said to my players, visibly very excited, “Does anyone want to suggest a theme?” Now, for those of you who don’t know, this is a dangerous proposition.  This is how you end up […]

Campaign Idea: Your Shining Armor Won’t Save You

My “Campaign Ideas” section is an idea I’m trying where I talk about concepts for a game.  Not full-fledged adventure paths, but rather a theme that you can build your game around.  This is a sort of practice for me getting back into writing, and hopefully will build toward me writing full-fledged adventure modules.  For now, […]

Turning the Gears: Non-magical Healing in Pathfinder

In many d20 systems, including 3.x D&D and the Pathfinder RPG, healing is almost entirely the realm of the magically gifted. Sure, there’s the Heal skill, but that can only heal a creature of 1 hit point per hit die of the target once per day, so you still need a holy person around if […]

A Look at Adventurers in the World

So I haven’t dusted off my world-building tools in a while, and I’d honestly like to see if I’m still up to snuff on it.  Last time I did an article on world-building I talked about the different types of people that exist in an adventuring world and how common each of them are (If […]

Turning the Gears: System Shock and Severe Injury

Welcome back to Grinding the Gears, where I put my attempts at game design up on display.  Last time I talked about the lingering effects that death can have, even after resurrection.  Today I’m going to be talking about a rule for things like severe injury and dismemberment in the Pathfinder RPG.  Now, I know […]