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Not Gaming: A BtVS Spike/Vampires in General Fan Theory

Alright, so I’m taking a break from writing about games to talk about something entirely different.  I’m not really a fandom sort of person, but I live with someone who has watched the entirety of Buffy the Vampire Slayer something like seven hundred times, and as a result I’ve seen the whole series about six […]

Five Things that Made Super Metroid a Perfect Game

In 1994 Nintendo released Super Metroid for the Super Nintendo Entertainment System and, honestly, we could have just stopped right there.  I mean, I’m glad we didn’t, but really if you got your hands on that game when it was released then you didn’t really NEED another one.  Bold statements about the industry aside, Super […]

Videogame Investigations: Black Closet

Black Closet is a relatively obscure but very good title by Hanako Games, a relatively obscure but very good developer.  The game is set at an all-girls boarding school where you take on the role of Elsa Jackson, the newly elected president of an absurdly powerful student council.  Your responsibilities as president include keeping the […]

Indy Spotlight: The Witch is Dead

“The Witch is Dead” is a free one-page free RPG by Grant Howitt.  Designed to be played in a single session, “The Witch is Dead” gives its players control over one of the late witches familiars and a single goal: revenge.  You see, the witch was not the wicked kind.  She was wise and benevolent […]

Buff Spells, Action Economy, and Time as a Resource

Buff spells are powerful.  Buff spells are almost necessity level powerful, to the point that clerics and druids are arguably better classes for straight up combat classes and spell casters in general are always considered top tier.  However, I’ve noticed that a lot of combat works like this… DM:  Alright, you can see through the […]

My Problem with Planes

(This article is about extraplanar adventures in roleplaying games, not flying machines.) “We’re about to hit the next story arc of our campaign,” I said to my players, visibly very excited, “Does anyone want to suggest a theme?” Now, for those of you who don’t know, this is a dangerous proposition.  This is how you end up […]

Back in the Mix

I haven’t been posting very much, and a large part of that has been that my gaming habits have been a bit off lately.  Part of that is time:  I have a day job, I’m getting ready to go back to school, I run an anime and gaming convention in my home town, and as […]

The Legend of Zelda, Pokemon Go, and the Evolution of Adventure

So, even if you’ve been living under a rock these days you’ve probably heard some of the craze about Pokemon Go being out (because someone probably looked under your rock for a Geodude). The game itself is still in something like a beta, and even though trading still hasn’t become a thing this game has […]

Kickstarter Spotlight: Copper Dreams

Copper Dreams is an upcoming cyberpunk RPG by Whalenought Studios, creators of the strategy RPG Serpent in the Staglands.  Stepping into the far future, Copper Dreams looks to offer all of the best and most iconic parts of dystopian sci-fi: corrupt agencies, digital espionage and hardened mercenaries trying to make ends meet in a dirty […]

The Significance of Tracer’s Booty

I haven’t been terribly active lately, but sometimes I see a thing that just feels like it’s worth a comment.  Today, that issue is Tracer from Blizzard’s new first person shooter Overwatch, and her booty.  Now, I have been at most passively following Overwatch.  I’m not huge on FPS’s but I do really like the […]