Category Traditional Gaming

Breaking Down the Monstrous Water Races in D&D

The original idea for this article was to examine the different evil races, which I will probably still do, but I noticed that the Monster Manual has quite a few water-dwelling evil humanoids. A lot of them sort of blur together for me so I wanted to do a breakdown of each evil fishperson and […]

Kickstarter Spotlight: Blueshift

I am a huge fan of 4x strategy games and it is exceptionally rare to see this genre represented well in board games.  Sure, there are a lot of good strategy games out there, Catan comes to mind most readily, but for a game to capture all four of the X’s well is exceptionally rare. […]

Heroes in the Darkness: A Look at Roleplaying Horror Adventures

Horror is a genre that’s very easy to do poorly.  Whether we’re talking literature, cinema, or games it’s really easy to screw up being scary because fear is a difficult emotion to effectively manipulate, particularly in an observer.  It can be really difficult, for example, to take advantage of certain primal fears in the mind […]

Playing with a First Time GM

When it’s your first time running a game, you’re very likely to have no idea what the hell you’re doing.  Everything looks different from the other side of the screen, and there are a lot of things to worry about that used to be someone else’s problem.  I’ve talked before about ways a fresh GM […]

Game Master Toolkit: When There’s No Time to Plan

Game Mastery is hard.  It takes preparation and planning.  It comes with that whole added stress of trying to avoid creating a plot hole because you forgot something from three sessions ago and your players have memories like supercomputers all of a sudden.  Because of this, it’s much easier to take short cuts when you […]

RPG Inquiry: Legion

Alright, I want to shift gears for a bit.  I’ve spent a lot of time talking about the video games that I played at MomoCON, and there’s still at least one more to talk about, but today I want to take the time to talk about one of the tabletop games that I demo’d as […]

My Top Five Tabletop Game Mechanics

Anyone who reads my blog knows that I’m really, REALLY into the mechanical part of gaming.  What qualifies something as a mechanic, though?  When I say “mechanics” I’m referring to the little rules bits, the pieces of the system that separate playing Dungeons and Dragons from just a game of make-believe.  I’m going to try […]

Tabletop Tales: An Origin Story

I often talk and act like an expert on this whole gaming thing.  I’ve got some pretty strong opinions and I believe that on the whole I’ve earned the right to have them and defend them with the full force of my intellect and sarcasm.  With that said, I think it’s important to take some […]

Bad Habits in Gaming: Assuming the Players Were Stupid

This is a relatively short article, but one that touches kind of close to my heart for a couple of reasons.  I think the first point I should make is that I’m not saying to assume that you’re players ARE stupid.  Players are occasionally actively pretty dumb, but the important word is “actively.”   GMs […]

Superheroes in Roleplaying

With the new “Avengers” movie in theaters, I thought it would be cool to talk about how superheroes translate into tabletop RPGs.  Now, there’s actually a pretty long list of pen and paper RPGs that are intended to run superhero themed games: Wild Talents, Godlike, Mutants and Masterminds, Silver Age Sentinels, and a few licensed […]