Category Story

Tabletop Tales: A Sad, Sad Exalted Game

One of the best parts about RPGs is that you get to feel like a badass and some games, like Exalted, let you be a badass on a world-shaking scale.  For those who don’t know, Exalted is a game by White Wolf where you play as literal demigods having adventuress in an extremely high fantasy […]

Indy Spotlight: The Witch is Dead

“The Witch is Dead” is a free one-page free RPG by Grant Howitt.  Designed to be played in a single session, “The Witch is Dead” gives its players control over one of the late witches familiars and a single goal: revenge.  You see, the witch was not the wicked kind.  She was wise and benevolent […]

Don’t Let November Win: A NaNoWriMo Reflection and Strategy Guide

This year I won National Novel Writing Month for the first time, in what was my second year of participating.   My first year I washed out after about 11,000 words, and every other novel writing attempt I’ve made has died out within the first few pages (and that’s being generous).  Still, this year I cranked […]

Heroes in the Darkness: A Look at Roleplaying Horror Adventures

Horror is a genre that’s very easy to do poorly.  Whether we’re talking literature, cinema, or games it’s really easy to screw up being scary because fear is a difficult emotion to effectively manipulate, particularly in an observer.  It can be really difficult, for example, to take advantage of certain primal fears in the mind […]

Kickstarter Spotlight: Copper Dreams

Copper Dreams is an upcoming cyberpunk RPG by Whalenought Studios, creators of the strategy RPG Serpent in the Staglands.  Stepping into the far future, Copper Dreams looks to offer all of the best and most iconic parts of dystopian sci-fi: corrupt agencies, digital espionage and hardened mercenaries trying to make ends meet in a dirty […]

Campaign Idea: Your Shining Armor Won’t Save You

My “Campaign Ideas” section is an idea I’m trying where I talk about concepts for a game.  Not full-fledged adventure paths, but rather a theme that you can build your game around.  This is a sort of practice for me getting back into writing, and hopefully will build toward me writing full-fledged adventure modules.  For now, […]

Why I’m Concerned About “The Force Awakens”

Alright, so this isn’t the next chapter of Brick Neilson’s (Last) Space Adventure and it also isn’t about games or gaming, but I feel it must be said.  I’m worried that Star Wars: The Force Awakens will suck.  Not just that it won’t live up to the hype, I’m worried that it will actually suck. […]

Tabletop Tales: Love and Roleplaying

Tabletop Tales is another part of my attempt to create thematically connected segments on here.  Rather than talk about mechanics, or worldbuilding, in this segment I’ll share some stories of games that I think are worth sharing with people.  This one talks, in detail, about some of my successes at introducing romance into an RPG. […]