Category RPGs

Heroes in the Darkness: A Look at Roleplaying Horror Adventures

Horror is a genre that’s very easy to do poorly.  Whether we’re talking literature, cinema, or games it’s really easy to screw up being scary because fear is a difficult emotion to effectively manipulate, particularly in an observer.  It can be really difficult, for example, to take advantage of certain primal fears in the mind […]

My Problem with Planes

(This article is about extraplanar adventures in roleplaying games, not flying machines.) “We’re about to hit the next story arc of our campaign,” I said to my players, visibly very excited, “Does anyone want to suggest a theme?” Now, for those of you who don’t know, this is a dangerous proposition.  This is how you end up […]

Campaign Idea: Your Shining Armor Won’t Save You

My “Campaign Ideas” section is an idea I’m trying where I talk about concepts for a game.  Not full-fledged adventure paths, but rather a theme that you can build your game around.  This is a sort of practice for me getting back into writing, and hopefully will build toward me writing full-fledged adventure modules.  For now, […]

Kickstarter Spotlight: Arcadian Atlas

Arcadian Atlas is a tactics-style RPG in the same vein as Final Fantasy Tactics or Tactics Ogre.  Fortunately, the genre has stopped being so obscure that every game within it needs to include the word “tactics” in the title just so you’ll know what you’re getting, but I digress. Arcadian Atlas feels shares a tone […]

Playing with a First Time GM

When it’s your first time running a game, you’re very likely to have no idea what the hell you’re doing.  Everything looks different from the other side of the screen, and there are a lot of things to worry about that used to be someone else’s problem.  I’ve talked before about ways a fresh GM […]

Special Treasures: Alternate Rewards for Your Pathfinder Game

Remember your first magical item in an RPG?  Maybe.  Unless you’re like me and your first game was with an existing group and you bought all your gear out of the Dungeon Master’s Guide and it was all just a series of bonuses with a gold cost.  After a point we get jaded with magical […]

Games Are Important: An Oddly Personal Entry

Games are important. Not everyone understands this, and both games as a medium and gaming as a hobby come under criticism quite frequently for many reasons.  When I was a kid videogames were considered either mind-numbing or too violent and tabletop games were the work of Satan.  What critics love to overlook is that games […]

Tools of the Trade: Syrinscape Game Sounds

Welcome to the first ever Tools of the Trade article, a new series in which I talk about tools and products that can be used to enhance your gaming experience.  I like to open new segments talking about things that I like, and this is going to be no exception.  So, let me tell you […]

Turning the Gears: Non-magical Healing in Pathfinder

In many d20 systems, including 3.x D&D and the Pathfinder RPG, healing is almost entirely the realm of the magically gifted. Sure, there’s the Heal skill, but that can only heal a creature of 1 hit point per hit die of the target once per day, so you still need a holy person around if […]

A Look at Adventurers in the World

So I haven’t dusted off my world-building tools in a while, and I’d honestly like to see if I’m still up to snuff on it.  Last time I did an article on world-building I talked about the different types of people that exist in an adventuring world and how common each of them are (If […]