Category RPG

Indy Spotlight: The Witch is Dead

“The Witch is Dead” is a free one-page free RPG by Grant Howitt.  Designed to be played in a single session, “The Witch is Dead” gives its players control over one of the late witches familiars and a single goal: revenge.  You see, the witch was not the wicked kind.  She was wise and benevolent […]

Heroes in the Darkness: A Look at Roleplaying Horror Adventures

Horror is a genre that’s very easy to do poorly.  Whether we’re talking literature, cinema, or games it’s really easy to screw up being scary because fear is a difficult emotion to effectively manipulate, particularly in an observer.  It can be really difficult, for example, to take advantage of certain primal fears in the mind […]

My Problem with Planes

(This article is about extraplanar adventures in roleplaying games, not flying machines.) “We’re about to hit the next story arc of our campaign,” I said to my players, visibly very excited, “Does anyone want to suggest a theme?” Now, for those of you who don’t know, this is a dangerous proposition.  This is how you end up […]

The Legend of Zelda, Pokemon Go, and the Evolution of Adventure

So, even if you’ve been living under a rock these days you’ve probably heard some of the craze about Pokemon Go being out (because someone probably looked under your rock for a Geodude). The game itself is still in something like a beta, and even though trading still hasn’t become a thing this game has […]

Kickstarter Spotlight: Copper Dreams

Copper Dreams is an upcoming cyberpunk RPG by Whalenought Studios, creators of the strategy RPG Serpent in the Staglands.  Stepping into the far future, Copper Dreams looks to offer all of the best and most iconic parts of dystopian sci-fi: corrupt agencies, digital espionage and hardened mercenaries trying to make ends meet in a dirty […]

Campaign Idea: Your Shining Armor Won’t Save You

My “Campaign Ideas” section is an idea I’m trying where I talk about concepts for a game.  Not full-fledged adventure paths, but rather a theme that you can build your game around.  This is a sort of practice for me getting back into writing, and hopefully will build toward me writing full-fledged adventure modules.  For now, […]

Kickstarter Spotlight: Arcadian Atlas

Arcadian Atlas is a tactics-style RPG in the same vein as Final Fantasy Tactics or Tactics Ogre.  Fortunately, the genre has stopped being so obscure that every game within it needs to include the word “tactics” in the title just so you’ll know what you’re getting, but I digress. Arcadian Atlas feels shares a tone […]

Playing with a First Time GM

When it’s your first time running a game, you’re very likely to have no idea what the hell you’re doing.  Everything looks different from the other side of the screen, and there are a lot of things to worry about that used to be someone else’s problem.  I’ve talked before about ways a fresh GM […]

Game Master Toolkit: When There’s No Time to Plan

Game Mastery is hard.  It takes preparation and planning.  It comes with that whole added stress of trying to avoid creating a plot hole because you forgot something from three sessions ago and your players have memories like supercomputers all of a sudden.  Because of this, it’s much easier to take short cuts when you […]

A Touch of Evil

“Can I play an evil character?”  It’s a question that every GM has heard and, in my experience, has come to dread. It usually doesn’t mean “Hey, I want to play this really interesting idea, and I think it would require an evil alignment” but rather “Look, I REALLY want my character to kill everyone, […]