Category Games

Kickstarter Spotlight: All Walls Must Fall

All Walls Must Fall is a “Tech-Noir Tactics Game” set in an alternate future where the Cold War never ended.  It’s a game with action, intrigue, and time travel that roll together into an exciting package. All Walls Must Fall promises a dark and brutal narrative where the player, and the agent under their command, […]

Five Things that Made Super Metroid a Perfect Game

In 1994 Nintendo released Super Metroid for the Super Nintendo Entertainment System and, honestly, we could have just stopped right there.  I mean, I’m glad we didn’t, but really if you got your hands on that game when it was released then you didn’t really NEED another one.  Bold statements about the industry aside, Super […]

Four Things That Made Final Fantasy Tactics the Perfect SRPG

Happy New Year everyone! I want to start the year off right, by talking about one of the few games that is, in my opinion, just about as close to perfect as a game can be.  So let’s get started. Nearly 20 years ago Squaresoft released the actual perfect videogame in Final Fantasy Tactics.  At […]

Video Game Investigations: Super Dungeon Tactics

Super Dungeon Tactics, for those that don’t know, is a tactical RPG video game based on the “Super Dungeon Explore” board game made by Soda Pop Minis.  Super Dungeon Tactics was developed by Underbite Games and appears to be their first official video game (as it is the only game on their website).  The trailer, […]

Indy Spotlight: The Witch is Dead

“The Witch is Dead” is a free one-page free RPG by Grant Howitt.  Designed to be played in a single session, “The Witch is Dead” gives its players control over one of the late witches familiars and a single goal: revenge.  You see, the witch was not the wicked kind.  She was wise and benevolent […]

Why Performance Matters: A Consumer’s Take on the SAG-AFTRA Video Game Strike

If you follow the game industry then you’re probably at least passingly familiar with the SAG-AFTRA video game strike that’s going on.  If you’re not, though, I’ll do my best to summarize it:  SAG-AFTRA, a union of the Screen Actors Guild and the American Federation of Television and Radio Artists, is the union that represents […]

Heroes in the Darkness: A Look at Roleplaying Horror Adventures

Horror is a genre that’s very easy to do poorly.  Whether we’re talking literature, cinema, or games it’s really easy to screw up being scary because fear is a difficult emotion to effectively manipulate, particularly in an observer.  It can be really difficult, for example, to take advantage of certain primal fears in the mind […]

The Legend of Zelda, Pokemon Go, and the Evolution of Adventure

So, even if you’ve been living under a rock these days you’ve probably heard some of the craze about Pokemon Go being out (because someone probably looked under your rock for a Geodude). The game itself is still in something like a beta, and even though trading still hasn’t become a thing this game has […]

Kickstarter Spotlight: Copper Dreams

Copper Dreams is an upcoming cyberpunk RPG by Whalenought Studios, creators of the strategy RPG Serpent in the Staglands.  Stepping into the far future, Copper Dreams looks to offer all of the best and most iconic parts of dystopian sci-fi: corrupt agencies, digital espionage and hardened mercenaries trying to make ends meet in a dirty […]

Campaign Idea: Your Shining Armor Won’t Save You

My “Campaign Ideas” section is an idea I’m trying where I talk about concepts for a game.  Not full-fledged adventure paths, but rather a theme that you can build your game around.  This is a sort of practice for me getting back into writing, and hopefully will build toward me writing full-fledged adventure modules.  For now, […]