Category Fantasy

Indie Game Examination: Children of Dust

Children of Dust is adventure module from PondStrider Games to be played in fifth edition Dungeons and Dragons set against the backdrop of the Deadworlds campaign setting, also by PondStrider Games.  It is an adventure designed to introduce a new party of level 3 adventurers to a setting in which the world has, through some […]

Four Things That Made Final Fantasy Tactics the Perfect SRPG

Happy New Year everyone! I want to start the year off right, by talking about one of the few games that is, in my opinion, just about as close to perfect as a game can be.  So let’s get started. Nearly 20 years ago Squaresoft released the actual perfect videogame in Final Fantasy Tactics.  At […]

Indy Spotlight: The Witch is Dead

“The Witch is Dead” is a free one-page free RPG by Grant Howitt.  Designed to be played in a single session, “The Witch is Dead” gives its players control over one of the late witches familiars and a single goal: revenge.  You see, the witch was not the wicked kind.  She was wise and benevolent […]

Don’t Let November Win: A NaNoWriMo Reflection and Strategy Guide

This year I won National Novel Writing Month for the first time, in what was my second year of participating.   My first year I washed out after about 11,000 words, and every other novel writing attempt I’ve made has died out within the first few pages (and that’s being generous).  Still, this year I cranked […]

Heroes in the Darkness: A Look at Roleplaying Horror Adventures

Horror is a genre that’s very easy to do poorly.  Whether we’re talking literature, cinema, or games it’s really easy to screw up being scary because fear is a difficult emotion to effectively manipulate, particularly in an observer.  It can be really difficult, for example, to take advantage of certain primal fears in the mind […]

Campaign Idea: Your Shining Armor Won’t Save You

My “Campaign Ideas” section is an idea I’m trying where I talk about concepts for a game.  Not full-fledged adventure paths, but rather a theme that you can build your game around.  This is a sort of practice for me getting back into writing, and hopefully will build toward me writing full-fledged adventure modules.  For now, […]

Kickstarter Spotlight: Arcadian Atlas

Arcadian Atlas is a tactics-style RPG in the same vein as Final Fantasy Tactics or Tactics Ogre.  Fortunately, the genre has stopped being so obscure that every game within it needs to include the word “tactics” in the title just so you’ll know what you’re getting, but I digress. Arcadian Atlas feels shares a tone […]

Stories vs. Games: Horror

Games are a medium for storytelling.  While historically there have been games with no storytelling purpose, like Checkers or Pong, most modern games are narrative. The majority of tabletop games these days have a significant amount of lore (or in more extreme examples they actually have full stories to play through) and modern videogames are […]

Talkin’ ‘bout Dragons Part 1

You know who I don’t think gets enough love?  Well, you do if you read the title. I’ve been playing games like Dungeons and Dragons for nearly half of my life.  Now while that statement comes with many implications, most of which are probably unfortunate, I say it to give you perspective when I point […]

Big Fights Make for Long Nights 2: That Fateful Battle

So in my last entry I promised to tell everyone about a lengthy battle scene that a friend of mine ran recently. I was an observer, as I had recently dropped from the game due to a combination of an extremely busy schedule and already feeling like there were too many people at the table. […]