Category Discussion

Don’t Let November Win: A NaNoWriMo Reflection and Strategy Guide

This year I won National Novel Writing Month for the first time, in what was my second year of participating.   My first year I washed out after about 11,000 words, and every other novel writing attempt I’ve made has died out within the first few pages (and that’s being generous).  Still, this year I cranked […]

The Five Major Game Master Archetypes

Every experienced RPG gamer is familiar with certain Game Master stereotypes: the killer GM who wants to win at D&D, and the railroader who gives the players no free will, for example.  I’m not here to talk about those specific behaviors, but rather more broad trends that I feel are very common among game masters. […]

Maddening Mechanics 1: D20 Leadership

Maddening Mechanics will hopefully be another semi-regular series that I put out (similar to Gaming Habits), where I talk about specific game mechanics in RPGs or card or board games that are bad by virtue of either being too powerful, too weak, or just not interacting well with the rest of the system. So today, […]

Gaming Habits: Weaknesses and Dump Stats in RPGs.

“Gaming Habits” will hopefully be a semi-regular series that I do from now on that talks about common habits and behaviors that I’ve seen show up in games over the years. Hopefully it will be really fun. Today we’re talking about the tendency of players to give their characters what should be crippling weaknesses, but […]