Monthly Archives: March 2015

Big Fights Make for Long Nights: The Boss Fight

Last time we did this I talked about marching armies and giant battles but now I’m going to talk about a different kind of big fight that can be equally problematic: the boss fight. A staple of video games, the term “boss fight” refers to a climactic encounter that is expected to put the player’s […]

The Five RPG Player Archetypes

Last week I talked about the five types of game masters and how they behave.  I’m always writing from a game master perspective because that’s the role I seem to always find myself in, but it was nice to think about things from a player perspective for a while.  I realized that I kind of […]

The Five Major Game Master Archetypes

Every experienced RPG gamer is familiar with certain Game Master stereotypes: the killer GM who wants to win at D&D, and the railroader who gives the players no free will, for example.  I’m not here to talk about those specific behaviors, but rather more broad trends that I feel are very common among game masters. […]