Monthly Archives: January 2015

Big Fights Make for Long Nights 2: That Fateful Battle

So in my last entry I promised to tell everyone about a lengthy battle scene that a friend of mine ran recently. I was an observer, as I had recently dropped from the game due to a combination of an extremely busy schedule and already feeling like there were too many people at the table. […]

Big Fights Make For Long Nights: Marching Armies in RPGs

Typically speaking, when we think of Dungeons and Dragons (or Pathfinder, Hackmaster, Munchkin, etc), we think of a scenario that greatly resembles the title of the worlds most popular RPG. A group of guys go into a dungeon, fight monsters (maybe a Dragon) and get themselves some loot. It’s the formula that the rules were […]

The Trouble with One-Shots: A Brief Look at Brief Gaming

Recently, in celebration of a friend’s birthday, I ran a one-shot Pathfinder adventure. Now, I’ve run one-shot adventures in a lot of systems from Call of Cthulhu to Exalted, but I’ve never really thought about all of the ways that they differ from normal campaigns. For those who don’t know, a “one-shot” refers to a […]